Vol. 19 No. 2 (2016): Special Issue. Digital Games and Gamification applied in the ambit of Education

					View Vol. 19 No. 2 (2016): Special Issue. Digital Games and Gamification applied in the ambit of Education

Coord.: Ruth S. Contreras Espinosa

Digital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. This monographic shows how digital games and gamification are be used in education, while also pointing out some related concerns.

Published: 2016-07-01

Research and Case Studies