Assessment of a serious game that may contribute to improving logical-mathematical reasoning in high school students
DOI:
https://doi.org/10.5944/ried.24.1.27450Keywords:
learning, information technology, artificial intelligenceAbstract
Nowadays, having skills to solve problems using logical-mathematical reasoning is very important for the development of science and technology. According to the results of tests like the Program for International Student Assessment (PISA) and the National Plan for Learning Assessment (PLANEA), students in Mexico have a poor command in this type of reasoning, since they know the concepts but they do not know how to apply them. To help in solving this problem, this research presents the assessment of a serious game (which contains multiple-choice problems) to strengthen the logical-mathematical reasoning with the implementation of a system based on fuzzy logic. To achieve the above, two exams which were similar in ability level and time limit were designed and maximum time to answer. Afterward, the first test was applied and then the 33 high-school students were provided with the game, which they used for two weeks and finally the second test was applied. The results from the tests were analyzed based on the duration and the levels reached during the use of the game, it was discovered that most of the students can do linear procedures, but they find it difficult to do multiple procedures. Also, it was identified that those students that used the game or moved to the next level improved their performance, unlike those who did not use it.
FULL ARTICLE:
https://revistas.uned.es/index.php/ried/article/view/27450/22045
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