Professional development for the use of digital games in schools: changes in the pedagogical practice?

Authors

  • Daniela Karine Ramos Universidade Federal de Santa Catarina
  • Gleice Assunção da Silva Universidade Federal de Santa Catarina

DOI:

https://doi.org/10.5944/ried.22.2.22685

Keywords:

Distance education, Educational Policy, Educational games, Educational technology

Abstract

Digital games integrated into pedagogical practice can result in a more engaging, contextualized and active learning. However, it is essential to offer education for the teachers ensuring contributions to the teaching and learning process. Therefore, an e-learning course on digital games directed to teachers was analyzed to evaluate if the education process favored the effective integration of digital games in school contexts. The study is characterized as a field survey with quantitative and qualitative approach accomplished with undergraduates after one year of the conclusion of the course. The results revealed that factors such as time spent playing and time experience did not indicate a significant effect on the scores related to pedagogical practices, and only the educational level could be associated to the scores of pedagogical practices with games after the course. It was observed the increase in the frequency that teachers use digital games in their pedagogical practices and a significant difference among the practices performed by teachers before and after the course. The conclusion is that there is strong evidence that the educational process caused changes in pedagogical practices, reinforcing the importance of policies and investments in teacher professional development.

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Author Biographies

Daniela Karine Ramos, Universidade Federal de Santa Catarina

Doutora em Educação e professora no Programa de Pós-Graduação em Educação e no Departamento de Metodologia de Ensino na Universidade Federal de Santa Catarina

Gleice Assunção da Silva, Universidade Federal de Santa Catarina

Doutoranda em Educação (UFSC), Mestra em Educação (UFSC), Especialista em Gestão Educacional (FACCAT), Educação Permanente em Saúde (UFRGS), Educação a Distância (UNIASSELVI) e PROEJA (UFRGS).

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Published

2019-07-02

How to Cite

Ramos, D. K., & Silva, G. A. da. (2019). Professional development for the use of digital games in schools: changes in the pedagogical practice?. RIED. Revista Iberoamericana De Educación a Distancia, 22(2), 265–285. https://doi.org/10.5944/ried.22.2.22685