New combinations of ‘flipped classroom with just in time teaching’ and learning analytics of student responses
DOI:
https://doi.org/10.5944/ried.21.1.18836Keywords:
blended learning, flipped classroom, just in time teaching, flipped learning forte, flip in colours, gamificationAbstract
The results obtained thanks to the flipped classroom with ‘just I¡in time’ teaching method are reviewed. This method allowed to know what the students did not understand after trying to study the instructive materials assigned to them. To achieve that the students work before class methods of marketing and gamification were developed. Methods for the analysis of student responses were also developed. The JiTT method allowes the teacher know in advance those aspects that are most interesting or most dificult to understand for the students as well as their most urgent doubts. Finally, we have developed methods to use the urgent doubts of the students to generate formative feedback and activities to do in the classroom. In the method named “flipped learning forte” the teacher answer the urgent doubts of his students. In the method named ‘flip in colours’ the teacher classify the doubts by their posible utility in the classroom using a color code. With the combined application of these methods in university courses the failure rate of the students has decreased and the mean grade in the exams for the assessment of learning has increased in more than one standard deviation. The rate of students that attain the level of mastery has increased, as well as the student evaluations about the teachers of these courses. Finally, the reasons underlying the efficacy of the proposed flipped method are discussed.Downloads
References
Amo, D., & Santiago, R. (2017). Learning Analytics La narración del aprendizaje a través de los datos. Barcelona: Universitat Oberta de Catalunya.
Angelo, T., & Cross, P. (1993). Classroom assessment techniques. San Francisco: Jossey-Bass.
Bain, K. (2004). What the best college students do Harvard University Press, 2004. Cambridge.
Barjola P. &, al. (2011). Crédito ECTS: ¿Realidad o Ficción? Bordón, 63, 2, 75 - 90.
Biggs, J. (2006). Calidad del aprendizaje universitario. Narcea Madrid
Bloom, B.S., Englehart, M.D., Furst, E.J., & Krathwohl, D.R. (1956). Taxonomy of educational objectives: Cognitive domain. New York: McKay.
Chou, Y. (2015). Actionable Gamification: Beyond Points. Badges, and Leaderboards Kindle Edition Octalysis Media.
Churches, A. (2007). Edorigami, Blooms taxonomy and digital approaches [Wiki]. http://edorigami.wikispaces.com/Bloom%27s+and+ICT+tools
Gómez-Esquer, F., & al. (2011). Cálculo del volumen del trabajo del alumno en las nuevas titulaciones de grado en ciencias de la salud en Evaluación global de los resultados del aprendizaje en las titulaciones dentro del EEES. Madrid: Dyckinson.
Freeman, & al. (2014). Active learning increases student performance in Science, Engineering, and Mathematics. Proc Natl Acad Sci U S A. 111(23), 8410-5.
Knight, J., & Wood, W.B. (2005). Teaching more by lecturing less Cell Biol Educ. Winter, 4(4): 298-310.
Huston, T. (2012). Teaching what you don’t know. Cambridge: Harvard University Press.
Mazur E. (1997). Peer instruction: A User’s Manual. Prentice Hall Series in Educational Innovation Englewood Cliffs, NJ: Prentice Hall.
Medina-Moya, J.L., & al. (2016). La docencia universitaria mediante el enfoque del aula invertida. Barcelona: Octaedro.
Michaelsen, L.K., Knight, A.B., y Fink L.D. (2002) Team-Based Learning: A Transformative Use of Small Groups in College. Westport: Praeger Publishers.
Novak, G., Gavrin, A., Christian, W., & Patterson, E. (1999). Just-In-Time Teaching: Blending Active Learning with Web Technology. Upper Saddle River. NJ: Prentice-Hall.
Markzewski, A. (2013a). Gamification: A Simple Introduction & a Bit More Kindle edition.
Markzewski, A. (2013b). Thin Layer vs Deep Level Gamification. [Blog Gamification UK]. http://marczewski.me.uk/2013/12/23/thin-layer-vs-deep-level-gamification/#.Uzmkxah_vvh
McTighe, J., & Wiggins, G. (2013). Essential questions: opening doors to student understanding. Alexandria: ASCD.
Michael, J. (2006) Where’s the evidence that active learning works Adv Physiol Educ 30, 159-167
Prieto A., & al. (2006). Un nuevo modelo de aprendizaje basado en problemas, el ABP 4x4 es eficaz para desarrollar competencias profesionales valiosas en asignaturas con más de 100 alumnos. Aula Abierta 87, 171-194
Prieto A., Díaz D., Monserrat J., Reyes E. (2014a). Experiencias de aplicación de estrategias de gamificación a entornos de aprendizaje universitario. Revisión, 7(2), 76-92.
Prieto, A. (2014b) ¿Trabajan en su aprendizaje nuestros alumnos universitarios lo que deberían? Profesor 3.0 http://profesor3punto0.blogspot.com.es/2013/05/sobre-cerditos-y-creditos-ects-el.html
Prieto, A., Díaz, D., & Santiago, R. (2015). Metodologías Inductivas: El desafío de enseñar mediante el cuestionamiento y los retos. Barcelona: Océano.
Prieto A., & Velez J. (2016). Registro de profesores que usan el modelo de aprendizaje inverso (flipped learning) en países de habla hispana [cuestionario online]. https://goo.gl/forms/wHaXdd5CvIDNoKrs2
Prince, M. (2004). Does active learning work? J. Engr. Education, 93 (3), 223-31
Robles, G., González-Barahona, J.M., & Prieto, A. (2010). Fomentando la preparación de clase por parte de los alumnos mediante el Campus Virtual. Relada, 2010; 4 (3), 240-8. http://polired.upm.es/index.php/relada/article/viewFile/117/113.
Sams. A., & Bergmann, J. (2014). Flipped learning gateway to student engagement. International Society for Technology in Education.
Sams, A., & Bergmann, J. (2012). Flip your Classroom: Reach every student in every class every day. ISTE.
Sheldon, L. (2012). The Multiplayer Classroom: Designing Coursework as a Game. Boston: Cengage Learning
Svinicki, M. (2004). Learning and motivation in the postsecondary classroom. Bolton: Anker Publishing
Touron, J., Santiago, R., & Diez, A. (2014). The Flipped Classroom: Cómo convertir la escuela en un espacio de aprendizaje Barcelona: Océano.
Weimer, M. (2013). Learner centered teaching. San Francisco: John Willey & Sons.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2017 RIED. Revista Iberoamericana de Educación a Distancia

This work is licensed under a Creative Commons Attribution 4.0 International License.
The articles that are published in this journal are subject to the following terms:
1. The authors grant the exploitation rights of the work accepted for publication to RIED, guarantee to the journal the right to be the first publication of research understaken and permit the journal to distribute the work published under the license indicated in point 2.
2. The articles are published in the electronic edition of the journal under a Creative Commons Attribution 4.0 International (CC BY 4.0) license. You can copy and redistribute the material in any medium or format, adapt, remix, transform, and build upon the material for any purpose, even commercially. You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
3. Conditions for self-archiving. Authors are encouraged to disseminate electronically the OnlineFirst version (assessed version and accepted for publication) of its articles before publication, always with reference to its publication by RIED, favoring its circulation and dissemination earlier and with this a possible increase in its citation and reach among the academic community.

