Digital games and gamification applied to education

Authors

  • Ruth S. Contreras Espinosa Universidad de Vic-Universidad Central de Cataluña

DOI:

https://doi.org/10.5944/ried.19.2.16143

Keywords:

juego educativo, metodología, investigación acción, educación, participación del profesor

Abstract

Digital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the success of games and use game principles to 'gamify' learning activities.  It is not surprising then that the idea of incorporating digital games or gamification into the classroom has taken hold of teachers and researchers during last years. This monographic shows how digital games and gamification are be used in education, while also pointing out some related concerns.

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Author Biography

Ruth S. Contreras Espinosa, Universidad de Vic-Universidad Central de Cataluña

Profesora e Investigadora de la Universidad de Vic-Universidad Central de Cataluña. Coordinador del Observatory of Communication, Video Games and Entertainment INCOM-UAB-Uvic

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Published

2016-07-01

How to Cite

Contreras Espinosa, R. S. (2016). Digital games and gamification applied to education. RIED. Revista Iberoamericana De Educación a Distancia, 19(2), 27–33. https://doi.org/10.5944/ried.19.2.16143